Asylum Therapist Prject Dev Changelog
Trello Roadmap
ROADMAP!
legend:
+ means progress was made towards end result
- means bug or issue or something not working as intended
? means just an idea of how to acheieve an end result
1/2/25 - First of the year...on the second
- - The kill command for the hazmat guys causes an extra hazmat guy to spawn in, but the animations play the same
- - If the kill command is done on the hazmat guys they will still say their lines even though they're supposed to be dead!
- - Patient appears to be broken as all hell, after one or two responses it just starts looping the "Confusion" responses (upon further debugging the confusion variable is not resetting, and keep climbing higher)
- ? After months of not working on this project, I have completely lost control of the spagetti code on the main AI the player is to talk to, might have to re-do this
- ? There's a holderover emotional state variable on the subtitle widget code? Is it attached to anything?
- ? The confusion count system will need overhaul, may re-do asylum patients AI from ground up
- + First dev build of the year, so there's at least that.
12/29/24 - Deja Vu huh?
- + Sub level added to patient debug, nothing really done with this yet, will just be for testing level streaming mechanics
- ? Will have to figure out level streaming setup in main map, as it will straight up break tons of stuff in the game blueprint, another suggestion is to make other floor seperate levels entirely the keep the elevator as the starting point
- ? If I were to open a game map that has the exact same opening as the other would it be super noticeable? (Now I might be going off the deep end, but it'd be the easier route)
- - Much to anyone who is reading this' surprise, duplicate an entire map causes the engine to crash fun stuff!
12/28/24
- + Added interractable code for chair sitting
- + Chair interractable is in and set.
- + Added in a function in player BP that checks for the if sitting variable instead of running at every frame to check that variable